Testimonials
The Terrace School
Margie Hanning
New Entrants Teacher (Years 0-1)
The Terrace School
Alexandra, New Zealand
Remarkables Primary School
I was also reminded of the need to teach the language of the digital technologies curriculum. Students were working with algorithms and they were learning the step by step instructions that needed to go on behind the scenes. I think this will really build on loosely understanding online coding and other tasks and game making that they might work on. The augmented reality with finding out more about the dinosaurs at the end was a fabulous touch.“
Lara Moss
Year 4 teacher & Year 3-4 Team Leader
Remarkables Primary School
Queenstown, New Zealand
Diocesan School for Girls
“I have two Year 11 students completing their Digital Technologies Level 1 NCEA standards using Unity and VR.
We contracted VR Voom Teacher to work with the students as they had ambitious projects that we were struggling to complete in the busy classroom environment. Thomas came on site and worked with both of them solving complex problems within their outcomes. He was patient and explained things fully, allowing the students to learn from the experience.
This was especially useful when we went into lockdown and Thomas continued to work with the students over Zoom. This gave them the reassurance that they could complete their work at a stressful time and they were very grateful to have this opportunity. The students have gone on to finish their games to a high standard and are very proud of them.
I would highly recommend Thomas and VR Voom. They were fantastic to work with and responsive to our needs. Very professional and helpful.”
Lesley Sampson
Head of Faculty
Creative Industries
Diocesan School for Girls
Auckland, New Zealand
Saint Kentigern Girls’ School
“Saint Kentigern Girls’ School year 7 students completed an introduction to Virtual Reality using Unity software through VR Voom. VR Voom education team presented at the girls’ pace and was able to break down the programming language into achievable steps for learning.”
Helen Prescott
Assistant Principal
Saint Kentigern Girls’ School
Auckland, New Zealand
Wentworth Computer Science College
“I want to thank you for the really enjoyable and educational experience we had at VR Voom. My students thoroughly enjoyed themselves and they came away with more knowledge and experience within Virtual Reality.
Thank you for the excellent Term 1 special pricing you had available which gave our students an opportunity to spend more than two hours experiencing Virtual Reality, learning about programming for VR, as well as how VR can be used in different industries and potential career opportunities.
‘I can definitely imagine VR being used well in education and training environments and especially in an entertainment environment where true to life action is appreciated but not essential. I think I learnt more about what VR is good for and what its downfalls are.’ [Quote from a student]
We plan to continue to leverage VR Voom as a resource and work with you to make the most of the opportunity for our students to be educated in how to create their own content for VR environments as well as gaining additional experience in the use of VR technologies.”
Kathryn Broughton
Teacher of ICT, Digital Design and Computer Science
Wentworth Computer Science College
Auckland, New Zealand
Baradene College of the Sacred Heart
“I took a group of Baradene College Computer Science students to VR Voom for a class trip and they had so much fun racing, exploring, riding roller coasters, and helping each other to survive zombies! The staff were so friendly and helpful on the day and we look forward to visiting in the future to take part in their VR School programmes.
After 6 weeks of working with Education Team from VR Voom via online meetings, students finally got to meet the Team in person and will continue their mentoring program into term four. While lockdowns and the pandemic have restricted movement and interactions, our senior students have been busy prototyping apps in Unity. Groups of up to 3 are developing apps around health, wellbeing, education and entertainment.”
Will Winter
Head of Digital Learning
Baradene College of the Sacred Heart
Auckland, New Zealand